# RenderBloom

> Talos 0.7 · Since 0.6

Optional bloom on the standard renderer: a soft glow around bright pixels (emissive surfaces, the sun on metal).

Absent or enabled: false draws exactly the frame without bloom. The HD renderer ignores it.

## Fields

| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `enabled` | `boolean` | no |  |  | Default true when the block is present. |
| `strength` | `number` | no | `0` |  | Mix weight of the glow, 0..1: the scene keeps the rest, so energy is conserved. Default 0.06. |
| `radius` | `number` | no | `0` |  | How far the glow reaches, 0..1 (3 to 6 mip levels). Default 0.5. |
