# render.hd.pass-point-skipped

> Talos 0.7 · Since 0.6

a `kind: pass` escape-hatch shader at `afterOpaque` or `beforeTonemap` is not run on HD (its HDR image is inside HD's post chain); said once

| | |
|---|---|
| Severity | `warning` |

## Meaning

a `kind: pass` escape-hatch shader at `afterOpaque` or `beforeTonemap` is not run on HD (its HDR image is inside HD's post chain); said once

## Fix

move the pass to `afterTonemap` or `overlay`, or write it as a `kind: post` screen effect (`slot: beforeTonemap`), which HD runs
