# animator-layer-bone-unknown

> Talos 0.7 · Since 0.7

a layer's `mask` (`include`, `exclude` or `weights`) names a bone the rig does not have; printed once per asset when the animator is built, and that layer is left out while the others work

| | |
|---|---|
| Severity | `warning` |

## Meaning

a layer's `mask` (`include`, `exclude` or `weights`) names a bone the rig does not have; printed once per asset when the animator is built, and that layer is left out while the others work

## Fix

use the rig's joint names (the canonical humanoid's, or the model's own when it is not retargeted); `GET /feel` and the model's glTF list them
