# feel/controls-rotated

> Talos 0.7 · Since 0.6

a stick direction moved the player the wrong way on screen: over 30° off by half a second, or over 45° off after 3 s held while the camera moved

| | |
|---|---|
| Severity | `error` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

read the finding's mapping table: rotate the move input by the camera's yaw (moveDirection(move, camera.yaw)) and make sure only one thing moves the controller

## Components it can refuse

- `camera`

## Since / changed

See the version chips above and what changed.
