# feel/anim-bind-pose

> Talos 0.7 · Since 0.6

a skinned character stood in its bind (T-)pose: no clip reached the skeleton while the probe drove it (an error for the player and what moves with it, a warning for any other animator)

| | |
|---|---|
| Severity | `error` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

give the entity an animator whose initial state plays a clip the asset has (explain.component animator); read the finding's clip and bindDeviation

## Components it can refuse

- `animator`

## Since / changed

See the version chips above and what changed.
