# feel/anim-backwards

> Talos 0.7 · Since 0.7

the character walks backwards: its planted foot is carried the body's way at about twice its speed, so the model faces away from where it goes (an error for the player and what moves with it)

| | |
|---|---|
| Severity | `error` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

set the asset's forward to the way the model's front points in the file (a glTF character is usually authored facing +Z; the import's rest-pose-orientation warning names it); turn the model, not the controller

## Since / changed

See the version chips above and what changed.
