# sprite-image-missing

> Talos 0.6 · Since 0.6

a sprite picture's asset did not load: it is not in `scene.assets`, not a `texture` asset, its file is missing or not an image the engine reads, or it is larger than the GPU's largest texture; the frames that show it draw nothing (`LoadReport::sprite_images_missing` counts them)

| | |
|---|---|
| Severity | `warning` |

## Meaning

a sprite picture's asset did not load: it is not in `scene.assets`, not a `texture` asset, its file is missing or not an image the engine reads, or it is larger than the GPU's largest texture; the frames that show it draw nothing (`LoadReport::sprite_images_missing` counts them)

## Fix

point the view's `image` at a `texture` asset whose file is a PNG
