# build.shader-hd-partial

> Talos 0.6 · Since 0.6

an HD project's export packs a user shader that HD's G-buffer pass draws, with paths still on the fallback: the line names the shader and what is pending (the same words as the runtime code `render.hd.user-shader-partial`): per-entity floats, `transmission`, `tonemap: off` on `unlit`. A family HD cannot draw at all is not a warning: the export is refused (`project-invalid`) naming the material, the shader and why

| | |
|---|---|
| Severity | `warning` |

## Meaning

an HD project's export packs a user shader that HD's G-buffer pass draws, with paths still on the fallback: the line names the shader and what is pending (the same words as the runtime code `render.hd.user-shader-partial`): per-entity floats, `transmission`, `tonemap: off` on `unlit`. A family HD cannot draw at all is not a warning: the export is refused (`project-invalid`) naming the material, the shader and why

## Fix

nothing to fix if the fallback in those paths is acceptable; or switch `render.profile` to `standard`
