# shader-cost-over-cap

> Talos 0.6 · Since 0.6

The shader's static cost estimate (cost units per pixel, or texture fetches) is over the hard cap for the project's targets. Not emitted by validation: it needs the shader compiler.

| | |
|---|---|
| Severity | `error` |
| Source | `contract` |
| Offers a fix patch | no |

## Since / changed

See the version chips above and what changed.
