# play/player-script-error

> Talos 0.6 · Since 0.6

the player's own behaviour threw or overran its budget during the run; when the engine disabled it and it is what moves the player (input script), the player's behaviour died and the player cannot move, so the playtest stops there

| | |
|---|---|
| Severity | `error` |
| Source | `playtester` |
| Offers a fix patch | no |

## What to do

fix the error the finding quotes (a handle kept in state for an entity that was despawned: check entity.alive), then play again; feel probes and goals after it were not judged

## Components it can refuse

- `script`

## Since / changed

See the version chips above and what changed.
