# feel/anim-no-air-state

> Talos 0.6 · Since 0.6

the character left the ground and the animator kept its grounded state: no jump or fall pose

| | |
|---|---|
| Severity | `warning` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

add a jump or fall state and enter it on the controller's jump event (a state named jump is entered automatically), and leave it on land

## Components it can refuse

- `animator`

## Since / changed

See the version chips above and what changed.
